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Perish / Black Ops 1 Custom Zombies Map

Set your feet to the solid grounds of New Paris to unfold its mysteries. Will you find your way or will you perish in the darkness?

Part of LinkerMod, an unofficial project to bring custom maps into Call of Duty: Black Ops, I was tasked to create a showcase map for the tools that would show community what kind of map can be created as an example. The development team stayed as three man group with one person leaving/being added early on with the development, but in the end I was the only one working on it full-time. I ended up creating the whole level with most of the features and additions, as well as handle trailer, release and so on. The map went through a lot of changes, but layout stayed mostly the same during the two years.

You can download the map from here: https://www.ugx-mods.com/forum/map-releases/120/perish-v1-1-1/16377/

Release trailer for the map

Logo made for header/promo purposes

Logo made for header/promo purposes

Loading screen for when you load into the map, based off Call of Duty: Black Ops 2-style. In solo, text and image fade in one by one while in co-op static version is shown

Loading screen for when you load into the map, based off Call of Duty: Black Ops 2-style. In solo, text and image fade in one by one while in co-op static version is shown

Streets area with shot of Eiffel Tower in the distance

Streets area with shot of Eiffel Tower in the distance

Another shot of streets area in the back

Another shot of streets area in the back

Catacombs where power switch is situated in. Monitors turn on after power is activated

Catacombs where power switch is situated in. Monitors turn on after power is activated

One of the courtyards in the opposite side of map from spawn, closer to Eiffel Tower

One of the courtyards in the opposite side of map from spawn, closer to Eiffel Tower

Second last area Cellars where new perk, After Stock, is situated in. Model for the perk was created by MAK911

Second last area Cellars where new perk, After Stock, is situated in. Model for the perk was created by MAK911

Nacht Der Untoten (Call of Duty: World at War) remake that is used for Main Quest-purposes. Players are teleported here and have to survive for set amount of time while zombies keep spawning

Nacht Der Untoten (Call of Duty: World at War) remake that is used for Main Quest-purposes. Players are teleported here and have to survive for set amount of time while zombies keep spawning

Under the Eiffel Tower where you teleport as well during the Main Quest to power up a destruction mechanism

Under the Eiffel Tower where you teleport as well during the Main Quest to power up a destruction mechanism

Boss Fight arena that you travel to to fight a giant robot that rises from the river. AA-gun is used to destroy its armor during the fight

Boss Fight arena that you travel to to fight a giant robot that rises from the river. AA-gun is used to destroy its armor during the fight

First person weapon animations I created at the end of 2017. After this I animated few more weapons and updated these slightly for an update