Website powered by

Rainy Death Black Ops 3 Edition / BO3 Custom Zombies Map

Rainy Death was originally a Call of Duty: World at War custom zombies map released back in 2015, and now over 6 years later, the project has made a comeback in Call of Duty: Black Ops 3 as a sequel, with almost everything redesigned/enhanced. Layout got multiple improvements and additions to make the gameplay flow much better, visually map was enhanced in every possible part, and gameplay is completely redesigned with unique features, new weaponry and even offering newly coded AI.
Most of the workload was done by me including level design, coding features, animating weapons etc., with still a lot of help from various people.

The match is started in a firing range, where you can pickup your starting weapon, shoot a target and move onto the streets area right outside

The match is started in a firing range, where you can pickup your starting weapon, shoot a target and move onto the streets area right outside

The view from where players arrive after firing range. Players drop down and start the match properly here

The view from where players arrive after firing range. Players drop down and start the match properly here

Little building situated in the main street, here players will find the power switch that turns on all the main features, like perks and few other features

Little building situated in the main street, here players will find the power switch that turns on all the main features, like perks and few other features

Previously few dead end and tight areas, this area was completely reworked into a testing facility where players start the Main Quest and most of the story is told in

Previously few dead end and tight areas, this area was completely reworked into a testing facility where players start the Main Quest and most of the story is told in

Water treatment facility where players reroute power to floodgates right outside to open up the sewers

Water treatment facility where players reroute power to floodgates right outside to open up the sewers

One of the few original areas, the Garage section was added to bring more flow to the right side of the map. Although cramped, this let me add a more natural place for one of the perks and more parts for certain quests/easter eggs

One of the few original areas, the Garage section was added to bring more flow to the right side of the map. Although cramped, this let me add a more natural place for one of the perks and more parts for certain quests/easter eggs

Front desk of the Police Station. The entire section is flooded with water, adding more uniqueness to this section compared to the rest

Front desk of the Police Station. The entire section is flooded with water, adding more uniqueness to this section compared to the rest

End of the sewer section where Pack-A-Punch, a weapon upgrading machine, situates in

End of the sewer section where Pack-A-Punch, a weapon upgrading machine, situates in

Project Tyrant (military-grade AI) will be speaking to players in testing facility once you restart it, guiding players through everything Main Quest related

Project Tyrant (military-grade AI) will be speaking to players in testing facility once you restart it, guiding players through everything Main Quest related

A perk machine added for this project to have an even more unique visual to the map, rather than re-use old existing ones. The base model is from an old game that I retextured using Substance Painter and Photoshop. Logo also by me for this specific perk

A perk machine added for this project to have an even more unique visual to the map, rather than re-use old existing ones. The base model is from an old game that I retextured using Substance Painter and Photoshop. Logo also by me for this specific perk

The loading screen I created for the project after having difficulties with finding someone to make art for it. In solo all the screens lit up one by one to add an animated effect

The loading screen I created for the project after having difficulties with finding someone to make art for it. In solo all the screens lit up one by one to add an animated effect

Gameplay trailer to announce the release date. For this one I did all the positioning and angle work, recorded and edited the trailer

Voice Actor shoutouts compiled into one video that were posted before/after release. Inspiration for the editing from Far Cry 5, renders created inside Black Ops 3